NavTAG
#1
Posted 09 April 2006 - 04:02 PM
#3
Posted 10 April 2006 - 08:39 PM
JClark, on Apr 9 2006, 03:54 PM, said:
ISYN,
Boats
Given the similarities, that's not surprising. But I always thought that Harpoon evolved from a board game. I never played Harpoon prior to the 360 DOS version myself, and I've only heard about the paper version.
#5
Posted 11 April 2006 - 07:57 AM
JClark, on Apr 11 2006, 01:30 AM, said:
Byron
Well, my NavTAG experience is limited, as I said, but I certainly have to agree with your assesment of Harpoon being an improvement. The Staff Assistant alone makes for easier play, also more realistic. We used it in Saudi Arabia when I was an instructor there, since NavTAG was out of the question due to security concerns. I only wish we'd had the PE available then.
#6
Posted 11 April 2006 - 03:33 PM
Boats
#7
Posted 11 April 2006 - 06:02 PM
JClark, on Apr 11 2006, 01:33 PM, said:
Boats
Well, Boats, I'm glad they did, as we all benefitted. Given enough time, I could probably design a Klingon Bird of Prey with the PE. It was always my experience when I was AD that the best way to get something done was to get my division together and tell them that whatever it was couldn't be done.
#8
Posted 11 April 2006 - 06:26 PM
The other thing that clash of arms also publishes a bi-monthly magizine that includes rule claification, scenario updates, new rules, etc. One of the more intresting ones when I use to subscribe to that was a scenario that included a battle between the Japansese Self Defence Force against some radioactive lizard monster ( I just wish I could remember its name

A new blog on History, Life, the USA, and the world at Southern Air Pirate's Haze Gray Thoughts
#9
Posted 13 April 2006 - 05:53 PM
A6BSTARM, on Apr 11 2006, 04:26 PM, said:
The other thing that clash of arms also publishes a bi-monthly magizine that includes rule claification, scenario updates, new rules, etc. One of the more intresting ones when I use to subscribe to that was a scenario that included a battle between the Japansese Self Defence Force against some radioactive lizard monster ( I just wish I could remember its name
Graph paper and tongue depressers, huh? We used to use tongue depressers for chart scales in CIC to figure set and drift during radar nav, and I don't doubt those little sticks were put to many other creative uses over the years. The only problem with paper games is that in my area, I'd have to go down to the local FRA Hall and spring for beers to recruit opponents. Not a totally bad idea, but we might never get to the game. Another couple of PC games you all might want to check out are Gulf Strike, Strike Fleet and Red Storm Rising. They're all abandonware, and you can get them at HOTU. I don't know what scruples you might have about abandonware, but since I personally purchased them all when they were still published, I have no problem with downloading and playing them now. I don't find any of them to be of the caliber of Harpoon, but they're all fun to play. I think I'll pass on Godzilla though.
#10
Posted 13 April 2006 - 07:16 PM
Buddha, on Apr 13 2006, 03:53 PM, said:
Never know, Budda.
I played while drinking beer in a game shop in Norfolk. Though we did spend a lot of time drinking beer while setting up once the game got going there was more thinking then drinking. One of the things that I did for a while when a large number of people (ie over 5 per side) wanted to play was break in into teams and have various people either running task forces or run individual ships and report orders through an overall side commander. The minimum to play is 2 for the pen and paper version, perferable is 3. Since you can have a blue force player and a red force player and a ref (who in some scenarios are running yellow force units).

A new blog on History, Life, the USA, and the world at Southern Air Pirate's Haze Gray Thoughts
#11
Posted 13 April 2006 - 07:34 PM
Boats, who has played one, and had a lot of fun, right up till the gamemaster decided to "even up" the results so Blue could win (I played Red, and was in charge of subs
#12
Posted 14 April 2006 - 03:03 AM
JClark, on Apr 13 2006, 05:34 PM, said:
Boats, who has played one, and had a lot of fun, right up till the gamemaster decided to "even up" the results so Blue could win (I played Red, and was in charge of subs
I vaguely recall talk being bandied about regarding Multi-Player Harpoon over the net, but I can't recall the final results of the discussion. I unfortunately also can't recall whether it involved HC or H III. I've got both, but I find HC a lot easier to play, although the H III DB is more extensive. If the group ever works out a multi-player scenario for the net in the future, I'll gladly do my part to make it work.
Buddha
#13
Posted 14 April 2006 - 09:37 PM

A new blog on History, Life, the USA, and the world at Southern Air Pirate's Haze Gray Thoughts
#14
Posted 14 April 2006 - 11:06 PM
A6BSTARM, on Apr 14 2006, 10:37 PM, said:
H3 ANW has single player and multiplayer. Bunch of other nice features including VCR playback. Matrix will publish it although the developer is AGSI. Pro versions have pro features (GIS,HTI, etc. etc).
info etc. http://www.advancedgaming.biz
#15
Posted 03 August 2006 - 02:03 PM
MikMyk, on Apr 14 2006, 09:06 PM, said:
info etc. http://www.advancedgaming.biz
Maybe in a multi-player/team situation, it might work to assign warfare commander duties to each player. I was AS on the Midway for instance, and while I certainly had to know what the other cats were doing, I reported to AB, who exercised control by negation.
Buddha

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