More, from Commander Salamander, a discussion concerning the Saar missle frigate Hanit and it's possible relationship to the LCS:
http://cdrsalamander...n-past-ppt.html
Boats
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IDF Hanit, LCS, and Damage Control
#2
Posted 28 November 2006 - 11:08 PM
This article does articulate the problems that the USN and any other navy faces with delagating responsibility on a warship. With a small crew, it is not practical to fight the ship 1 in 2. Given modern standards of care required to retain sailors within a navy, it is very hard to man a ship dense enough to man the required weapons. This problem is going to get worse...mp3 players and cell phones require space...every sailor that is on a ship has a substantial cost function to him or her. Every person you have to train takes both time and money, in the case of a small unit, a quite large portion of the budget can be used to train people if the unit has high turnover.
Basically, I see 16+ hr days for long periods of time, with a lot of stress added into the mix. Combat will suck...which it always has.
Command decision making will have to be given to OTC's rather than the CO of the unit...weapons free will have a rather different meaning to a CO.
The biggest single problem I see is DC evolutions...once a ship is hit in a survivable mode (like IDF Hanit was), then you have a serious problem of fighting the resulting damage. (To float, to fight, to move). Given 4 man firefighting crews, it imposes minimum numbers of crew on a ship, especially if you still have to try and fight the ship.
(and if it isn't a survivable hit, then the decision should be made early to save whoever can be saved...a ship is steel, a crew is not...)
James Powell
(OTC-Officer in Tactical Charge, not here, of necessity, a officer at all...but a senior NCM or Lt (N) with the tactical charge of the unit, the person fighting the ship.)
Basically, I see 16+ hr days for long periods of time, with a lot of stress added into the mix. Combat will suck...which it always has.
Command decision making will have to be given to OTC's rather than the CO of the unit...weapons free will have a rather different meaning to a CO.
The biggest single problem I see is DC evolutions...once a ship is hit in a survivable mode (like IDF Hanit was), then you have a serious problem of fighting the resulting damage. (To float, to fight, to move). Given 4 man firefighting crews, it imposes minimum numbers of crew on a ship, especially if you still have to try and fight the ship.
(and if it isn't a survivable hit, then the decision should be made early to save whoever can be saved...a ship is steel, a crew is not...)
James Powell
(OTC-Officer in Tactical Charge, not here, of necessity, a officer at all...but a senior NCM or Lt (N) with the tactical charge of the unit, the person fighting the ship.)
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